From Figma to Front‑End: A Pragmatic Handoff Playbook

Less drift, fewer surprises, faster shipping.

Design-to-code handoff is where web design gets real. Shiny mockups meet browser quirks, performance budgets, and accessibility constraints. When handoff works, teams ship quickly and confidently; when it fails, they loop endlessly through clarifications and patchwork fixes. The difference isn’t a magical tool — it’s a clear contract between design and engineering, backed by tokens, components, and shared standards.

Begin with a shared language: design tokens. Color, typography, spacing, radius, and motion are not just visual choices; they’re implementation details. Map tokens in Figma to the same names in code. If the primary action color is action.primary in both places, you’ve eliminated ambiguity. Document semantic usage (e.g., “use action.primary for CTAs; use action.secondary for secondary buttons”) so choices are principled, not arbitrary.

Build from components, not pages. In Figma, derive screens from a small set of well-defined components and variants: Button, Input, Select, Checkbox, Radio, Tooltip, Modal, Card, List, Table. Match each component to its coded counterpart (Storybook is perfect for this). If designers use what’s in Storybook, engineers implement what they already have; discrepancies shrink by design. When a new variant is needed, treat it as a component change, not a one-off on a single page.

Annotate behavior, not just appearance. Handoff files should capture hover, focus, pressed, disabled, and error states; keyboard interactions; validation rules; responsive behavior (how the component reflows at narrow widths); and motion guidelines (duration, easing, and reduced-motion handling). Use concise notation — small callouts or overlays — to keep the canvas readable. If a modal should trap focus and restore it on close, say so. If a table column collapses into a card on small screens, show it.

Use content that’s real enough. Placeholder gibberish hides problems. Use representative data and copy lengths to catch overflow, wrapping, and truncation. For localization, test long words and RTL scripts; for forms, simulate error messages and helper text. Identify minimum and maximum states (empty, partial, full) so components don’t fall apart in edge cases.

Create a checklist that both sides own. Before handoff, design confirms components come from the system, tokens are applied, states are defined, and contrast meets WCAG. During implementation, engineering confirms semantics (headings, lists, buttons vs. links), ARIA where needed, performance constraints (font preloads, image sizes), and responsive correctness. After implementation, both run through visual diff and a11y smoke tests to catch regressions.

Keep a single source of truth for components. A Storybook (or similar) with documented props, usage notes, accessibility guidance, and code examples is priceless. Each entry maps to Figma components, links to tokens, and includes tests. Use visual regression tools to flag unintended changes and to stabilize UI over time. When bugs are found on a component, fix them at the source so every consumer benefits.

Prototype the riskiest parts in code early. Complex interactions — drag-and-drop, virtualized tables, rich text editors — rarely translate perfectly from design tools. Build thin spikes to explore feasibility, performance, and accessibility. Share findings and constraints with designers so they can adapt patterns before the team commits to a brittle concept.

Automate what you can. Exporting tokens from Figma into code (via plugins or pipelines) reduces drift. Lint CSS and design tokens for contrast and naming. Run a11y checks in CI. Spin up preview deployments for every PR so designers can review in a real browser on real devices, not just in a static screenshot. The more you rely on living previews, the less you fight over pixels in a vacuum.

Embrace constraints as a creative force. A performance budget may rule out heavy hero videos; an accessibility requirement may change focus order; a maintainability goal may limit custom one-off styles. These constraints are features of professional web design, not flaws. They lead to interfaces that are faster, more inclusive, and easier to extend.

Close the loop with honest retros. After a release, ask what worked and what didn’t in handoff: which annotations prevented bugs, which components needed rework, where tokens fell short, and how long feedback cycles took. Capture learnings in your design system and docs. The goal isn’t perfect fidelity — it’s predictable, high-quality delivery.

Handoff is a handshake. Designers promise to compose with real parts, specify behavior clearly, and respect constraints. Engineers promise to implement semantically, uphold performance and accessibility, and give timely feedback. When both keep that promise, the product benefits: fewer rewrites, clearer ownership, and a web experience that feels crafted end to end.

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